The Mask of Corruption

May 3, 2012

The Mask of Corruption Adventure was written by Jarek Briarwood. 80 players enjoyed it immensely as written.


Wizard Quest

March 8, 2012

Wizard Quest is a larpy interactive park full of physical challenges, riddles, and creepy-looking sets. As one reviewer describes his experience at Wizard Quest Wisconsin:

Just in case you’re snide enough to think that my enthusiasm’s been ironic all along, let me say: Wizard Quest is genuinely the most fun place I’ve ever been to. It makes Disneyland look like an internment camp made of shit.

This is in stark opposition to MagiQuest, a polished and highly commercialized fantasy-themed family arcade.


Allsfaire: Burning Elf Alpha?

March 5, 2012

Last year, the ULA arrived at a vision for a huge event where many LARPs could come together and bring their rules and adventures, and run them for each other. It would be an enormous creative collaboration, lasting a weekend or more. Since we thought of it like a Larper Burning Man, we codenamed this project ‘Burning Elf’. It will be an excellent tool to exchange ideas as well as to promote the Larping hobby.

Enter Allsfaire. Allsfaire, in Bonney Lake, WA is an up-and-coming Larp and counterculture festival for all fantasy persuasions. With a growing number of attendees, vendors, and exhibitors, it seems poised to become Burning Elf in practice.

Allsfaire 2012
June 8-10
Bonney Lake, WA


The Land Map

March 1, 2012

The Land Map is an interesting concept in Larp. Does your group have an overland map with the entire realm drawn on it? Can you fight over territory? Are the economics simple, or complex?

Land Maps are simultaneously scorekeeping device, political landmine, and roleplay fodder. If you don’t have one, consider getting one. Darkon’s Land Map is the canonical version, though others do exist, like George R. R. Martin’s Heraldic map


Call for Bloggers

February 29, 2012

The ULA is working through its next steps in its mission to unite LARPs around the world, starting with those of us who already know each other. In our very first year, the ULA has:

  • Held our first in-person ULA Round Table to bring LARP leadership together and find common ground
  • Promoted and enhanced cross-group events like the Ong Ravana’s Feast of Fools and Dargarth’s Grove Adventure
  • Established a web presence and made the local LARP community aware of our presence and intentions
  • Begun planning Burning Elf 2012, a large event for the exhibition, participation, and enjoyment of LARPing
  • Hosted group equipment builds for resource and knowledge sharing

On top of all this, our members have met to discuss LARP software, brainstorm ideas, and plan our strategy for the next six months. This is not enough! We would like to stake our claim as a useful repository of our collective LARP knowledge – plot philosophy, game design, equipment building, costuming, and more all fall under our hobby’s purview.

To this end, the ULA needs you, enthusiastic LARPers, to write posts for our blog. Our target is at least two posts a month, beginning in April. If you have an unshared unit of culture or philosophy, arts, or science relevant to our hobby, the ULA would love for you to submit your article to be posted on the blog. If you have an idea that still needs refining, if you enjoy talking about the subject but don’t have the time to write it, or if you’re not sure you could stretch your idea to more than a paragraph, we’d be happy to help. Post a comment here or email admin@universallarpassociation.com to see your great idea on the ULA blog. Thank you!


Shoddy Larp Camerawork @2012 Oscars

February 27, 2012

This is shoddy Larp camerawork – always try to follow the person with the more immediate storyline. What interesting things is The Dictator saying now? Was there another followup bit? We will never know the full story, because the camera went to Seacrest, who was just the mark, and had nothing interesting to say.

 


Boffer Larps

February 26, 2012

A “Boffer Larp” combines the intense combat of boffer fighting games (also called Battlegames) with the depth of roleplaying and story of a larp.

Darkonian Larps

Darkon, formed in 1985, is a large boffer larp in the DC/Maryland/Virginia area. It has spawned a number of other larp systems, some of which have active groups:

  • Archaea, a plot-focused boffer larp by Ed Chang
  • Dargarth, a Belegarth/Darkon hybrid in Seattle
  • Midgard, a high fantasy boffer larp by John Machate
  • Silverdain, a Darkon chapter in Pennsylvania
  • Warlord, a Darkon chapter in Missoula, Montana

Why boffer larps?

Players of boffer larps split their time between intense, athletic fighting, and immersive storytelling.

  • The majority use hit location systems for combat, which require less math than hit point systems.
  • Boffer combat is heavier hitting and more rigorous than latex weapon combat.
  • Rules tend to be slightly less involved than traditional larps, and are easier for new players to learn than many larps.
  • Extras like battling over territory on realm map, in-game currency, and magic add color, strategy, and variety to a game.

What are the drawbacks?

  • A battle game’s entire rulebook may function as just the combat chapter of a boffer larp rulebook. Expect more rules than a boffer fighting game!
  • Because of the necessary overhead for more rules and adventure work, boffer larps are tougher to organize than battlegames.
  • Not all players enjoy the increased physicality of boffer larping combat, which is heavier and more intense than most latex combat.

How do I get started?

  • Check out some of the rulebooks of the groups above. Try one or two of them out with your group. Contact one of the groups above and ask about forming a chapter or getting permission to reprint and modify the rules to suit your group.

The Larp Adventure Template

September 2, 2011

Even though our hobby is relatively newly formed, already many thousands of rich adventures have been crafted with love and experienced by many. But what are we doing to archive these works of art? Equal parts planning, game design, and fiction, Larp adventures should be saved and shared.

Enter the ULA Larp Adventure Template. Not only can it be used to help formulate your next adventure, it is an easy, cross-larp medium for sharing your adventure, not unlike a tabletop RPG module.

I urge you to document the best adventures you’ve ever played, and share them! We’re happy to host and attribute your submission, so that other larpers can experience many of the great moments of your game.


Friendship in Larps

June 8, 2011

Most of us either got into larping because our friends did it, or got into it and quickly made friends. It’s easy to bond with people over a game like ours: you get to see a creative, outgoing side of everyone present. Not only that, it’s a shared activity like any other and you get to compete, converse, sweat, and think together. Sports, movies, games; all shared activities are like larp in this way.

Few activities, though, allow the connection between friends that larping does. Ask any veteran larper what they’ve done with their friends there. It’s altogether likely that they’ve:

  • Helped build a friend a custom suit of armor
  • Saved their friend’s life
  • Experienced crushing failure together
  • Lied to their friend’s face, and sold it well
  • Died face down in the mud with a friend
  • Watched a friend flub a line of dialog
  • Fought bitterly with their ideologically similar friend
  • Walked an injured friend off the field
  • Betrayed their friend, and been forced to answer for it later

It’s no wonder that more professional teams, families, and groups of friends attend larps together. Consider bringing close friends larping, if only to experience it. The complex range of activities we undertake is not replicable anywhere else – larping friendships are special! Bear it in mind.


ULA First Conclave – Round Table Discussion

March 21, 2011

Some came from nearby, some came from afar, but on March 19th 2011 – 16 people representing leadership from 9 local LARPs gathered at the First Conclave of the Universal LARP Association.  Many came with unanswered questions.  But all of us left with a sense of positive change arriving to the LARP hobby and industry.  At the Round Table, several questions were posed. 

This is what the DreamWalkers had to say:

ULA First Conclave – Round Table Discussion